Why choose this course?: 

The aim of this module is to consider how different classroom activities can be energising and motivational for learners. The module looks at different common motivational problems and how targeted classroom activities can minimise these. It evaluates the difference between personalised and distant output in activities and looks at how these can best be used to motivate learners. The ‘gamification’ of activities is also developed in a practical sense.

Special offer in January 2019 - buy this module for £6 instead of £12

Start dates: 
Available from 1 January 2019
Duration: 
3 hours self-study
Professional Practices: 
Understanding learners, Managing the lesson, Planning lessons and courses
Who it's for: 

English teachers and langauge assistants working in all classroom contexts

Engaging with Motivational Activities is is a three-hour self-study training module, which is divided into three one-hour units. 

Each unit will help you to consider how different classroom activities can be energising and motivational for learners. 

The module looks at different common motivational problems and how targeted classroom activities can minimise these. It evaluates the difference between personalised and distant output in activities and looks at how these can best be used to motivate learners. The ‘gamification’ of activities is also developed in a practical sense.

By the end of unit 1, you’ll be able to identify and solve motivational issues and problems and suggest solutions.

By the end of unit 2, you'll be able to evaluate the concept of personalised or distant activities and decide which is best for your learners and analyse whether activities generate personalised or distant output.

By the end of unit 3, you'll be able to create motivational games for use in your classrooms.

Buy this module in January 2019 at half-price - £6 instead of £12

Level of English required: 
Minimum CEF level B1
Tag
Site structure: