Comments
Digital game-based learning
Thanks everyone for your interest in this video and in digital game-based learning!
If you'd like to find out more about digital games and language learning, I now have a new and improved website called Digital Alternatives. It features a growing number of lesson plans and practical classroom ideas: http://digitalalternatives.wordpress.com
Cheers,
Dave
The Curfew
Sadly, The Curfew - the game featured in this video - is no longer available online. If you'd like to find out about other digital game-based activities that you can use in your primary or secondary classroom, please visit http://bchongkong.wordpress.com.
Thanks a lot
David
The Curfew
Hi David - thanks for the update. The link you sent looks good and has lots of great ideas for teachers!
Paul
Finding The Curfew
Hi Victoria and Caro
The Curfew is a free online game and you can find it here: http://www.thecurfewgame.com/
If you'd like to see the resources I developed for using it in the ELT classroom, please go to http://bchongkong.wordpress.com/2012/12/17/the-curfew/ where you can download and adapt them for the students you teach.
Thanks a lot
David
Motivating
This is a type of game based e-learning programs to improve skills and Motivates students to learn
Immerses them in the material so they learn more effectively
Encourages them to learn from their mistakes. Making learning fun motivates students and helps them pay attention and stay focused on the subject.
These games are to encourage students to learn outside of class.
And allow students to focus well enough to learn better. improves the learning performance of children.
Do you know how to find this
Do you know how to find this game??
How can we make sure games are collaborative and motivating?
Hi Peter and Yasmein
Thanks for your comments. As you can see, I believe digital games can be both collaborative and motivating - and, as you say, Yasmein, they get students to think about how they learn.
However, as with any authentic materials, digital games can't do this by themselves - we need to not only choose the right kinds of games, but also design appropriate tasks for the students we teach and think about how they will achieve the aims of the lesson.
One example for younger learners is Samorost - it has zero language content, but we can build tasks around it to get students practising grammar and vocabulary, developing all four skills and using "twenty-first century" skills like creativity and collaboration.
There are some more ideas about this and a student worksheet on my blog: http://bchongkong.wordpress.com/2012/12/03/samorost/
Best
David
Collaborative
For sure, it is a new collaborative way to teach English, especially for this generation.