This unique style of game play and other features in-built in the Nintendo Wii open up some interesting possibilities for their use in education. This web page explores some possible uses. Read more
I didn’t realise that games could be used in such an intellectual and creative way. Normally we think of games for play with little thought attached. Machinima allows us to control the game to create something entirely new Read more
Dream Catcher is a magic PSP that can capture young children's dreams
by recording their creative play and imaginary worlds, opening up
powerful channels of shared communication and learning with parents,
other children, and early years professionals. Read more
It's an activity that's increasingly routine to the millions of children and teenagers who are growing up in the internet age. In the following pages you can read about the background to learning with digital games. Read more
In an age in which major corporations and the U.S. military are relying on simulations to train new employees and even prepare soldiers for war zone action, the disconnect between real life and what goes on in the classroom appears disturbingly greater than ever. Read more
Hello! I have developed a board game which has become very popluar with my students and am now thinking of the possibility of getting it published. I have 'googled' and tried to dig around fo