Digital Literacies in the Age of EIL

Digital Literacies in the Age of EIL.
Nina MK, Ph.D
As Gavin Dudeney rightly notes, “we are teachers of the language of global communication”.
I mostly teach EL teachers of all levels now. What I love to share is Creativity and Imagination. While teaching students of all levels and ages for 25 years, I did a lot of international projects via the internet, and I know firsthand how much this kind of activity helps develop language and communication skills.

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A LESSON AS PART OF THE EDUCATIONAL CONTINUUM.

Any lesson is not a single entity but rather a part of the whole educational process. It may be an introduction to a new topic, or its development, consolidation or the final testing. The important factor to remember is probably the following one: NONE of the above-mentioned stages is an isolated episode.

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GAMIFICATION

GAMIFICATION AS AN EDUCATIONAL TOOL.
Nina MK, Ph.D.
All the world is a stage, and all the people are merely players. To play a role, to use games in everyday life is in the human nature. It is no wonder that using games in education is a subject which keeps cropping up, to the extent that a new term, gamification, was coined circa 2002; it has been floating around ever since. All work and no play makes Jack and Jane dull children. All play and no work makes them ignorant children. As a teacher, I believe the topic deserves discussion on several levels.

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